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HOW TO BUILD A GATEWAY
Virginia Strazisar
IEN #109
August 31, 1979
TABLE OF CONTENTS
1. Introduction...............................................1
2. Information Maintained by Gateways.........................1
3. Initialization.............................................3
4. Determining Connectivity to Networks.......................3
5. Determining Connectivity to Neighbors......................4
6. Exchanging Routing Information.............................4
7. Computing Routes...........................................5
8. Forwarding Traffic.........................................7
9. Non-Routing Gateways.......................................7
10. Adding New Neighbors and Networks..........................8
11. Communications with Hosts..................................9
12. Future Modifications......................................10
13. Packet Formats............................................11
14. Examples..................................................19
15. Tables and Variables......................................23
16. Events and Responses......................................25
1. Introduction
This is a description of how to implement a gateway. The gateway
forwards internet traffic formatted as described in IEN #111,
"Internet Protocol". The gateway polls its attached networks and
neighbor gateways to determine its connectivity to them, then
exchanges this information with its neighbor gateways in order to
compute routes to each network in the catenet. When gateways or
network interfaces fail, the gateways compute alternate routes to
the networks.
The design for this gateway routing strategy was originally
presented in IEN #30, "Gateway Routing, An Implementation
Specification". That document gives an overview of the design
and explains some of the decisions made in designing this routing
strategy. Since IEN #30 was released, this routing strategy has
been implemented in several gateways. During implementation,
several modifications were made to the original design, thus,
those sections of IEN #30 covering the detailed specification of
the design are obsolete and are replaced by this document.
2. Information Maintained by Gateways
Gateways must maintain information about their connectivity to
networks and other gateways. The functional description below
explains how this information is obtained and modified by the
gateways. For the purpose of explaining the gateway functions,
this information is organized into the following tables and
variables.
Number of Networks
The number of networks for which the gateway maintains routing
information and to which it can forward packets. The gateways
maintain and exchange routing information indexed by network
numbers. Thus, the Number of Networks also corresponds to the
highest numbered network to which the gateway can route traffic.
(Network numbers are listed in IEN #117, "Assigned Numbers".)
Number of Neighbors
The number of neighbor gateways with which the gateway exchanges
routing information. A neighbor gateway of gateway X is any
gateway that has an interface on the same network as gateway X.
If gateway X and its neighbor have more than one network in
common, then each neighbor gateway interface on a network to
which gateway X is attached is considered to be a separate
neighbor.
- 1 -
Gateway Addresses
The address of the gateway on each network to which it is
attached.
Neighbor Addresses
The addresses of the neighbor gateways.
Connectivity to Neighbors
A vector of the status of connectivity between the gateway and
each of its neighbor gateways. The connectivity is determined by
polling the neighbors.
Routing Updates
The routing updates that are sent to the neighbor gateways. Each
routing update contains the distance from the gateway to each
network. There is one routing update for each neighbor.
Distance Matrix
A matrix of the routing updates received from each of the
neighbor gateways. Routing updates contain the distance from a
gateway to each network.
Minimum Distance Vector
A vector of the minimum distance to each network. Distance is
measured in networks traversed; a gateway which is physically
attached to a network is zero hops from that network; if the
gateway must send through one other gateway to get to a network,
then it is one hop from that network.
Routing updates from non-routing neighbor gateways
A routing update for each neighbor gateway that does not
participate in this routing scheme. This is the update that the
gateway would receive from this neighbor if the neighbor did
participate in routing.
Routing Table
A table containing, for each network, a list of the neighbor
gateways on a minimum length route to that network.
- 2 -
Send Sequence Number
The sequence number that the gateway will use to transmit the
next routing update to its neighbors.
Receive Sequence Numbers
The sequence number that the gateway received in the last routing
update from each of its neighbors. There is a sequence number
for each neighbor.
3. Initialization
The gateway is initialized with the following information:
The gateway's address on each network to which it is attached.
The addresses of its neighbors.
A routing update from each of its neighbor gateways that do not
participate in routing.
Initially, the gateway should assume that all its neighbor
gateways are down, that it is disconnected from networks to which
it is attached, and that the distance reported in routing updates
from each neighbor to each network is infinity (see "Computing
Routes").
4. Determining Connectivity to Networks
The gateway must determine its connectivity to networks to which
it is physically attached. The gateway is connected to a network
if it can send and receive internet packets on its interface to
that network. The method that the gateway uses to determine its
connectivity to a network is network dependent. In some
networks, the host to network protocol determines whether or not
data packets can be sent and received on the host interface. In
these networks, the gateway can simply check status information
provided by the protocol in order to determine if it can
communicate with the network. In other networks, where the host
to network protocols are less complex, it may be necessary for
the gateway to send traffic to itself to determine if it can
communicate with the network. In these networks, the gateways
can periodically poll the network to determine if the network
interface is operational.
For purposes of computing distances and routes to networks, if
the gateway can send and receive traffic on its network
interface, then its distance to the network is zero; if it cannot
send and receive traffic on the interface, then its distance to
- 3 -
the network is infinity. Note that if a gateway's network
interface is not working, it may still be able to send traffic to
the network on an alternate route via one of its neighbor
gateways.
5. Determining Connectivity to Neighbors
A neighbor gateway is in one of three states: up, down, or
recovering. In the latter case, the gateway has communicated
with its neighbor, and is in a waiting period to determine
whether it will be able to continue to communicate with the
neighbor. This state exists to prevent a gateway from using a
neighbor gateway to forward traffic when communications between
it and the neighbor are extremely lossy. The gateway determines
its connectivity to each neighbor gateway as follows. Initially,
the neighbor is assumed to be "down". The gateway sends an echo
packet (see "Packet Formats") to the neighbor gateway every N
seconds and increments a count of echo packets outstanding to
that neighbor. When the gateway receives an echo reply packet
from the neighbor, it clears the count of outstanding echo
packets. If that neighbor was "down", the gateway starts an X
second timer and sets the neighbor's status to "recovering". If
after X seconds, the neighbor's status is still "recovering",
then the neighbor's status is changed to "up". If the count of
echo packets outstanding to a neighbor is equal to Z, the
neighbor's status is set to "down". As probes are sent every N
seconds, a neighbor's status is changed to "down" if it does not
respond within (N * Z) seconds. Note that the waiting period, X,
during which the neighbor's status is "recovering" should be at
least several times the interval (N * Z seconds) needed to
declare the neighbor "down". This prevents the neighbor gateway
from cycling rapidly between the "up" and "down" states.
The gateway maintains a vector of the connectivity between it and
its neighbors. This vector is used in computing distances and
routes to networks. The vector contains K entries where K is the
number of neighbors. If the state of the Jth neighbor is either
"down" or "recovering", then the Jth entry of the vector is set
to infinity; if the state of the Jth neighbor is "up" then the
Jth entry of the vector is set to one.
6. Exchanging Routing Information
The gateway receives and transmits routing information reliably
using sequence numbered packets and a retransmission and
acknowledgement scheme. This scheme works as follows. For each
neighbor, the gateway remembers the Receive Sequence Number, R,
that it received in the most recent routing packet from that
neighbor. This value is initialized by setting it to the
sequence number received in the first routing packet received
- 4 -
from a neighbor after that neighbor's status is set to "up". On
receipt of a routing packet from a neighbor, the gateway
subtracts the Receive Sequence Number, R, from the sequence
number in the routing packet, S. If this value (S-R) is greater
than or equal to zero, then the gateway accepts the routing
packet, sends an acknowledgement to the neighbor containing the
sequence number S, and replaces the Receive Sequence Number, R,
with S. If this value (S-R) is less than zero, the gateway
rejects the routing packet and sends a negative acknowledgement
to the neighbor with sequence number R.
The gateway has a Send Sequence Number, N, for sending routing
packets to all of its neighbors. This sequence number can be
initialized to any value. The Send Sequence Number is
incremented each time a new routing update is created. On
receiving an acknowledgement for a routing update, the gateway
subtracts the sequence number acknowledged, A, from the Send
Sequence Number, N. If the value (N-A) is non-zero, then an old
routing update is being acknowledged. The gateway continues to
retransmit the most recent routing update to the neighbor that
sent the acknowledgement. If (N-A) is zero, the routing update
has been acknowledged. Note that only the most recent routing
update need be acknowledged; if a second routing update is
generated before the first routing update is acknowledged, only
the second routing update need be acknowledged.
If a negative acknowledgement is received, the gateway subtracts
the sequence number negatively acknowledged, A, from its Send
Sequence Number, N. If this value (N-A) is less than zero, then
the gateway replaces its Send Sequence Number, N, with the
sequence number negatively acknowledged plus one, A+1, and
retransmits the update to all its neighbors. If (N-A) is greater
than or equal to zero, then the gateway continues to retransmit
the routing update using sequence number N. In order to maintain
the correct sequence numbers at all gateways, routing updates
must be retransmitted to all neighbors if the Send Sequence
Number changes, even if the routing information does not change.
The gateway retransmits routing updates periodically until they
are acknowledged and whenever its Send Sequence Number changes.
The gateway sends routing updates only to neighbors that are in
the "up" state, not to neighbors that are "down" or "recovering".
Examples of the sequence number strategy are given below.
7. Computing Routes
A routing update contains the number of networks that a gateway
is reporting about followed by a list of the distances to these
networks, indexed by network number. Assuming that the gateway
has checked the sequence number of a routing update that it has
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received and has decided to accept the update, the information in
the update is processed as follows.
The gateway contains a N x K distance matrix, where N is the
number of networks and K is the number of neighbor gateways. An
entry in this matrix, represented as d(I,J), is the distance to
network I from neighbor J as reported in the most recent routing
update from neighbor J. The gateway also contains a vector
indicating the connectivity between itself and its neighbor
gateways. The values in this vector are computed as discussed
above (see "Determining Connectivity to Neighbors"). The value
of the Jth entry of this vector, which is the connectivity
between the gateway and the Jth neighbor, is represented as d(J).
The gateway copies the routing update received from the Jth
neighbor into the appropriate row of the distance matrix, then
updates its routes as follows. The gateway calculates a minimum
distance vector, containing the minimum distance to each network
from the gateway. The Ith entry of this vector, represented as
MinD(I) is:
MinD(I) = minimum over all neighbors of d(J) + d(I,J)
where d(J) is the distance between the gateway and the Jth
neighbor and d(I,J) is the distance from the Jth neighbor to the
Ith network. If the Ith network is attached to the gateway and
the gateway can send and receive traffic on its network interface
(see "Determining Connectivity to Networks"), then the gateway
sets the Ith entry of the minimum distance vector to zero.
Using the minimum distance vector, the gateway computes a list of
neighbor gateways through which to send traffic to each network.
The entry for network I contains all neighbors such that:
MinD(I) = d(J) + d(I,J)
In other words, the entry for network I contains all neighbors
such that the distance from the gateway to the neighbor plus the
distance from the neighbor to the network is equal to the minimum
distance from the gateway to the network.
After updating its routes to the networks, the gateway computes
the new routing updates to be sent to its neighbors as follows.
For each neighbor, J, the gateway constructs a routing update
which is a N entry vector where N is the number of networks. The
Jth entry of this vector is:
MinD(I) if MinD(I) less than or equal to d(I,J)
infinity if MinD(I) greater than d(I,J)
- 6 -
where d(I,J) is the distance from the Jth neighbor to the Ith
network and MinD(I) is the minimum distance from the gateway to
the Ith network. In other words, the gateway reports its
distance to a network to a neighbor only if it is as close to or
closer to a network than its neighbor.
Finally, the gateway must determine whether it should send
routing updates to its neighbors. The gateway maintains a copy
of the most recent routing updates that it sent to each of its
neighbors. The gateway computes the new routing updates to send
to each of its neighbors. If any of these routing updates are
different than the preceding updates, then the gateway sends new
routing updates to its neighbors. If no routing information has
changed since the last routing update was sent, then the gateway
does not need to send new routing updates. The gateway sends
routing updates only to neighbors that are currently in the "up"
state.
The gateway requests routing updates from neighbors that are in
the "up" state, but have not yet sent a routing update to it.
Routing updates are requested by setting the appropriate bit in
the routing update being sent (see "Packet Formats"). Similarly,
if a gateway receives a routing update from a neighbor in which
the bit requesting a routing update is set, the gateway sends the
neighbor the most recent routing update.
8. Forwarding Traffic
On receipt of a packet to be forwarded, the gateway extracts the
internet destination network field from the packet. If the
gateway is attached to the network, and its network interface is
operational, then the gateway simply composes the appropriate
local network header for the destination network and sends the
packet.
If the gateway is not connected to the network, then the gateway
checks the list of the neighbors on the route to the destination
network. If there are no neighbors on the list, then the gateway
drops the packet and sends the internet source a "destination
unreachable" message (see "Communications with Hosts").
If there are one or more neighbors on a route to the destination
network, then the gateway sends the packet to one of these
neighbors. If there is more than one neighbor, then the
neighbors are used in a round robin fashion.
9. Non-Routing Gateways
Non-routing gateways are gateways that forward internet traffic,
but that do not participate in this routing scheme. Whenever
- 7 -
possible, traffic is forwarded only through gateways that
participate in this routing scheme. Non-routing gateways are
used to forward traffic only if they provide the only route to a
network. These gateways are used as follows. Consider a
gateway, G1. The only non-routing gateways that it needs to know
about are its neighbor gateways, as these are the gateways from
which it would normally receive routing updates. For each
non-routing neighbor gateway of gateway G1, compute the routing
update that would be sent to G1 assuming that all gateways and
network connections are operational. These routing updates are
assembled in G1. The gateway, G1, first computes its minimum
distance vector as explained above, using only the routing
updates from neighbors that participate in routing. If the
minimum distance to any network is infinity, i.e. the network is
unreachable via any of the routing gateways, then the minimum
distance to that network is re-computed using the routing update
compiled for the non-routing neighbor gateway. For purposes of
computing the minimum distance to a network, the gateway, G1,
assumes that the distance between itself and the neighbor gateway
is zero. After computing the minimum distance vector, the
gateway compiles the list of neighbor gateways through which to
send traffic to each network and sends routing updates to its
neighbors as explained above (see "Computing Routes"). The
gateway does not send routing updates to the non-routing neighbor
gateways.
10. Adding New Neighbors and Networks
Gateways dynamically add routing information about new neighbors
and new networks to their tables. The gateway maintains a list
of neighbor gateway addresses. When a routing update is
received, the gateway searches this list of addresses for the
internet source address of the routing update packet. If the
internet source address of the routing update is not contained in
the list of neighbor addresses, the gateway adds this address to
the list of neighbor addresses. The gateway accepts the routing
update, sets the neighbor's connectivity status to "up", and
computes new routes as explained above. The gateway also begins
polling this new neighbor to monitor its connectivity. Note that
this strategy requires that one gateway in each pair of neighbor
gateways must have the neighbor's address assembled in its
tables. The newest gateway can be given a complete list of
neighbors, thus avoiding the need to re-assemble older gateways
when new gateways are installed.
Gateways obtain routing information about new networks as
follows. The gateway maintains a count of the number of networks
for which it currently contains routing information, N. When a
routing update is received, the gateway compares this number to
the number of networks reported in the routing update, M. If M
- 8 -
is greater than N, then the gateway updates the count of networks
for which it maintains routing information to include the new
networks. Next, the gateway expands its distance matrix to
include the number of networks reported. The distance matrix is
the matrix of distances to networks as reported in routing
updates from the neighbor gateways. In expanding the matrix, the
gateway assumes the distance to all new networks is infinity.
After expanding the matrix, the gateway computes new routes and
new routing updates as outlined above.
Note that expanding neighbor address tables and distance matrices
may present an implementation problem. In practice, these tables
can be assembled to contain some maximum number of neighbors and
networks. If a new neighbor cannot be added to a gateway's
tables, then routing updates or echo packets from that neighbor
should be ignored. The new neighbor will assume that the gateway
is down and will not use it to forward traffic. If a gateway
cannot add a new network to its routing tables, it can still
accept routing updates containing information about the new
network, but it will be unable to route traffic to the new
network. The routing updates that it sends to its neighbors will
not contain information about the new network. Whenever a
gateway receives a routing update that does not report the
distance to a network, the gateway should assume that the
distance is infinity.
11. Communications with Hosts
The gateway sends messages to internet hosts in several
situations: when the gateway cannot reach the internet
destination, when the gateway does not have the buffering
capacity to forward a packet, and when the gateway can direct the
host to send traffic on a shorter route. These situations are
explained in more detail below. The formats for messages sent
from a gateway to a host are given in the section "Packet
Formats".
If, according to the information in the gateway's routing tables,
the network specified in the internet destination field of a
packet is unreachable, i.e. the distance to the network is
infinity, the gateway sends a destination unreachable message to
the internet source host of the packet. In addition, in some
networks, the gateway may be able to determine if the internet
destination host is unreachable. Gateways in these networks may
send destination unreachable messages to the source host when the
destination host is unreachable.
The gateway may discard internet packets if it does not have the
buffer space needed to queue the packets for output to the next
network on the route to the destination network. If the gateway
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discards a packet, it sends a source quench message to the
internet source host of the packet. The source quench message is
a request to the host to cut back the rate at which it is sending
traffic to the internet destination. The gateway sends a source
quench message for every message that it discards. On receipt of
a source quench message, hosts should cut back the rate at which
they are sending traffic to the specified destination until they
no longer receive source quench messages from the gateway. The
hosts can then gradually increase the rate at which they are
sending traffic to the destination until they again receive
source quench messages from the gateway.
The gateway sends a redirect message to a host in the following
situation. A gateway, G1, receives an internet packet from a
host on a network to which the gateway is attached. The gateway,
G1, checks its routing table and obtains the address of the next
gateway, G2, on the route to the packet's internet destination
network, X. If G2 and the host identified by the internet source
address of the packet are on the same network, a redirect message
is sent to the host. The redirect message advises the host to
send its traffic for network X directly to gateway G2 as this is
a shorter path to the destination. The gateway forwards the
original data packet to its internet destination.
12. Future Modifications
As there are now many networks planned or implemented, and as
these networks may be assigned a wide range of network numbers,
it is no longer feasible to maintain routing information in
tables indexed by network numbers. Gateways will be modified to
use a hash table scheme to convert network numbers to internal
indices to reference routing tables. The information in routing
updates exchanged by the gateways will no longer be indexed by
network number. The format of routing updates will be modified
to include both the network number and the distance to the
network. These modifications will be documented in a separate
note.
- 10 -
13. Packet Formats
Gateway to gateway and gateway to host communications use the
version 4 internet protocol. The first octet of the data portion
of the packet is a gateway type field; the value of this field
determines the format of the remaining data. The format of
internet packets is explained in IEN #111, "Internet Protocol".
Unless otherwise noted under the individual format descriptions,
the values of the internet header fields are as follows:
Version 4
IHL Internet header length in 32-bit words;
this is 5.
Type of Service 0
Total Length Length of internet header and data in
octets.
Identification, Flags,
Fragment Offset Used in fragmentation, see IEN #111.
Time to Live Time to live in seconds; as this field
is decremented at each machine in which
the packet is processed, the value in
this field should be at least as great as
the number of gateways which this packet
will traverse. (This must be considered
in the messages sent to hosts.)
Protocol 3
Header Checksum The 16 bit one's complement of the one's
complement sum of all 16 bit words in the
header. For computing the checksum, the
checksum field should be zero. This
checksum may be replaced in the future,
see updates of the Internet Protocol
Specification.
Source Address The address of the gateway that composes
the packet. Unless otherwise noted, this
can be any of the gateway's addresses.
Destination Address The address of the gateway or host to
which the packet should be sent.
- 11 -
Routing Update
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
! Gateway Type ! unused ! Sequence Number !
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
! NU ! N ! Distance 1 ! Distance 2 ! Distance 3 !
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
.
.
.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
! Distance N-3 ! Distance N-2 ! Distance N-1 ! Distance N !
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Gateway Type 1
Sequence Number The 16-bit sequence number used to transmit
routing updates.
NU A 1-bit field. This bit is set if the
source gateway requests a routing update
from the destination gateway.
N The number of networks for which distances
are reported in this update.
Distance 1..N A set of octets that are the values in
the routing update for distances to
network numbers 1 through N. The network
numbers are listed in IEN #117, "Assigned
Numbers". If the Ith network is unreachable,
the distance to the network is infinity,
which is represented as 177 (octal).
- 12 -
Acknowledgement or Negative Acknowledgement
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
! Gateway Type ! unused ! Sequence Number !
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Gateway Type 2 for acknowledgement; 10 (decimal) for
negative acknowledgement.
Sequence Number The 16-bit sequence number that the gateway
is acknowledging or negatively acknowledging.
- 13 -
Destination Unreachable Packet
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
! Gateway Type ! Code ! unused !
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
! Internet Header + 64 bits of Original Data Packet !
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Destination Address The source network and address from the
original data packet.
Gateway Type 3
Code 0 = net unreachable; 1 = host unreachable.
Internet Header + 64 bits
of Data Packet The internet header plus the first 64 bits
of the original data packet. This data is
used by the host to match the message from
the gateway to the appropriate process.
If a higher level protocol uses port numbers,
they are assumed to be in the first 64 data
bits of the original data packet.
- 14 -
Source Quench Packet
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
! Gateway Type ! unused !
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
! Internet Header + 64 bits of Original Data Packet !
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Destination Address The source network and address of the
original data packet.
Gateway Type 4
Internet Header + 64 bits
of Data Packet The internet header plus the first 64 bits
of the original data packet. This data is
used by the host to match the message from
the gateway to the appropriate process.
If a higher level protocol uses port numbers,
they are assumed to be in the first 64 data
bits of the original data packet.
- 15 -
Redirect Packet
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
! Gateway Type ! unused !
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
!Gateway Network! Gateway Address !
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
! Internet Header + 64 bits of Original Data Packet !
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Destination Address The source network and address of the
original data packet.
Gateway Type 5
Gateway Network Address of the gateway to which traffic
Gateway Address for the network specified in the
internet destination network field of
the data packet should be sent.
Internet Header + 64 bits
of Data Packet The internet header plus the first 64 bits
of the original data packet. This data is
used by the host to match the message from
the gateway to the appropriate process.
If a higher level protocol uses port numbers,
they are assumed to be in the first 64 data
bits of the original data packet.
- 16 -
Echo or Echo Reply Packet
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
! Gateway Type ! unused !
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Source Address In an echo packet, the address of the
gateway on the same network as the neighbor
to which it is sending the echo packet.
In an echo reply packet, the source and
destination addresses are simply reversed.
Gateway Type 8 for echo packet; 0 for echo reply.
- 17 -
Net Interface Status Packet
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
! Gateway Type ! unused !
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Source Address
Destination Address The address of the gateway's network
interface. The gateway can send Net
Interface Status Packets to itself to
determine if it is able to send and
receive traffic on its network interface.
Gateway Type 9
- 18 -
14. Examples
The following examples illustrate the sequence number scheme
used for sending and receiving routing updates.
Example 1:
Gateway G has three neighbors: A, B and C.
Gateway G's Send Sequence Number is 5.
Connectivity between gateway G and gateway A was broken and is
now restored; thus, A has not received the last update from G.
Gateway A's Receive Sequence Number for G is 3.
Gateway B's Receive Sequence Number for G is 4.
Gateway C's Receive Sequence Number for G is 4.
Initially, gateway G has the following values in its tables:
Send Sequence Received Acknowledgement from Neighbors
A B C
5 N N N (N for no, Y for yes)
G (5) ---> A G sends routing update 5 to its neighbors
G (5) ---> B
G (5) ---> C
A (ACK 5) ---> G A computes (sequence number received in
packet - Receive Sequence Number) = (5-3); as
this is greater than or equal to zero, A
acknowledges routing update 5 and replaces
Receive Sequence Number for G with 5
B (ACK 5) ---> G B computes (sequence number received in
packet - Receive Sequence Number) = (5-4); as
this is greater than or equal to zero, B
acknowledges routing update 5 and replaces
its Receive Sequence Number for G with 5
C (ACK 5) ---> G
On receipt of these acknowledgements, G computes (Send Sequence
Number - sequence number acknowledged) = (5-5). As this value
is zero, G notes that each of its neighbors has acknowledged
its routing update.
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Gateway G now has the following values in its tables:
Send Sequence Received Acknowledgement from Neighbors
A B C
5 Y Y Y
Gateway A's Receive Sequence Number for G is 5.
Gateway B's Receive Sequence Number for G is 5.
Gateway C's Receive Sequence Number for G is 5.
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Example 2:
Gateway G has three neighbors: A, B, and C.
Gateway G's Send Sequence Number is 24.
Gateway A has been disconnected from gateway G for some long time,
thus, it has missed many updates from G and G's Send Sequence Number
has now wrapped around.
Gateway A's Receive Sequence Number for G is 500.
Gateway B's Receive Sequence Number for G is 23.
Gateway C's Receive Sequence Number for G is 23.
Initially, gateway G has the following values in its tables:
Send Sequence Received Acknowledgement from Neighbors
A B C
24 N N N (N for no, Y for yes)
G (24) ---> A G sends routing update 24 to all its neighbors
G (24) ---> B
G (24) ---> C
A (NAK 500) ---> G A computes (sequence number received in
packet - Receive Sequence Number) = (24-500);
as this is less than zero, A sends a negative
acknowledgement with sequence number 500
On receipt of the negative acknowledgement, gateway G computes
(Send Sequence Number - sequence number negatively acknowledged)
= (24-500). As this value is less than zero, G replaces its Send
Sequence Number with 501 and retransmits the routing update with
this sequence number.
G (501) ---> A
G (501) ---> B
G (501) ---> C
A (ACK 501) ---> G A computes (sequence number received in
packet - Receive Sequence Number) = (501-500);
as this is greater than or equal to zero,
A acknowledges sequence number 501 and
replaces its Receive Sequence Number for G
with 501
B (ACK 24) ---> G B receives the update from G with sequence
number 24; B computes (sequence number received
in packet - Receive Sequence Number) = (24-23);
as this is greater than or equal to zero,
B acknowledges sequence number 24 and replaces
its Receive Sequence Number for G with 24
C (ACK 24) ---> G
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On receipt of these acknowledgements, G computes (Send Sequence
Number - sequence number acknowledged) = (501-24). As this value
is non-zero, G retransmits the routing update to these neighbors.
G (501) ---> B
G (501) ---> C
B (ACK 501) ---> G B computes (sequence number received in
packet - Receive Sequence Number) = (501-24);
as this is greater than or equal to zero,
B acknowledges sequence number 501 and
replaces its Receive Sequence Number for G
with 501
C (ACK 501) ---> G
On receipt of these acknowledgements, G computes (Send Sequence
Number - sequence number acknowledged) = (501-501). As this value
is zero, G notes that each of its neighbors has acknowledged
its routing update.
Gateway G now has the following values in its tables:
Send Sequence Received Acknowledgement from Neighbors
A B C
501 Y Y Y
Gateway A's Receive Sequence Number for G is 501.
Gateway B's Receive Sequence Number for G is 501.
Gateway C's Receive Sequence Number for G is 501.
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15. Tables and Variables
The following is a list of variables and tables in a typical
gateway implementation.
1. Number of Networks
2. Number of Neighbors
3. Gateway Addresses
The addresses of the gateway's network interfaces.
4. Neighbor Gateway Addresses
The address of each gateway network interface that is on the same
network as this gateway.
5. Neighbor Connectivity Vector
A vector of the connectivity between this gateway and each of its
neighbors. It contains K entries where K is the Number of
Neighbors. Values in this vector are computed as explained in
"Determining Connectivity to Neighbors".
6. Distance Matrix
A matrix of the routing updates received from the neighbor
gateways.
7. Minimum Distance Vector
A vector containing the minimum distance to each network. It is
computed as described in "Computing Routes".
8. Routing Updates
A set of vectors giving the distance from this gateway to each
network. There is a separate vector to be sent to each neighbor.
These are computed as described in "Computing Routes".
9. Routing Updates from Non-Routing Gateways
The routing updates that would have been received from each
neighbor gateway that does not participate in this routing
strategy. These are computed as described in "Non-Routing
Gateways".
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10. Routing Table
A table containing, for each network, a list of the neighbor
gateways on a minimum distance route to the network. This is
computed as described in "Computing Routes".
11. Send Sequence Number
The sequence number that will be used to send the next routing
update.
12. Receive Sequence Numbers
The sequence numbers that the gateway received in the last
routing update from each of its neighbors.
13. Received Acknowledgement Vector
A vector indicating whether or not each neighbor has acknowledged
the sequence number in the most recent routing update sent.
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16. Events and Responses
The following is a list of the events that occur at a gateway and
the gateway's responses. The variables and tables referred to
are listed above. This is a general guide for an implementation;
see the sections above for the details of the various
computations.
1. Connectivity to a network to which the gateway is attached
changes.
1. Update the Minimum Distance Vector.
2. Recompute the Routing Updates.
3. Recompute the Routing Table.
4. If any routing update has changed, send the new
routing updates to the neighbors.
2. Connectivity to a neighbor gateway changes.
1. Update the Neighbor Connectivity Vector.
2. Recompute the Minimum Distance Vector.
3. Recompute the Routing Updates.
4. Recompute the Routing Table.
5. If any routing update has changed, send the new
routing updates to the neighbors.
3. A Routing Update Packet is received.
1. Compare the internet source address of the Routing
Update Packet to the Neighbor Addresses. If the address
is not on the list, add it to the list of Neighbor
Addresses, increment the Number of Neighbors, and set the
Receive Sequence Number for this neighbor to the sequence
number in the Routing Update Packet.
2. Compare the Receive Sequence Number for this neighbor
to the sequence number in the Routing Update Packet to
determine whether or not to accept this packet. If the
packet is rejected, send a Negative Acknowledgement
Packet. If the packet is accepted, send an
Acknowledgement Packet and proceed with the following
steps.
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3. Compare the number of networks reported on in the
Routing Update Packet to the Number of Networks. If the
number of networks in the packet is greater than the
Number of Networks, then replace Number of Networks with
the number of networks in the packet. Expand the
Distance Matrix to account for the new networks.
4. Copy the routing update received into the appropriate
row of the Distance Matrix.
5. Recompute the Minimum Distance Vector.
6. Recompute the Routing Updates.
7. Recompute the Routing Table.
8. If any routing update has changed, send the new
routing updates to the neighbors.
4. An Acknowledgement or Negative Acknowledgement Packet is
received.
1. Compare the sequence number in the packet to the Send
Sequence Number. If necessary, replace the Send Sequence
Number, and retransmit the routing updates. If the Send
Sequence Number is acknowledged, update the entry in the
Received Acknowledgment Vector for the neighbor that sent
the acknowledgement.
5. A data packet is received.
1. Forward the data packet using the information in the
Routing Table entry for the packet's destination network.
2. If the destination is unreachable, send a Destination
Unreachable Packet to the internet source of the data
packet.
3. If the data packet is discarded because there are no
buffers available in the gateway, then send a Source
Quench Packet to the internet source of the data packet.
4. If the gateway to which the data packet is being
forwarded and the data packet's internet source are on
the same network, send a Redirect Packet to the internet
source of the data packet.
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